Friday, February 26, 2010
What games are you most looking forward to playing?
What's your most anticipated title? What are you playing now that you can't get enough of? Comment! Tell your friends and have them post it here!
Thursday, February 25, 2010
IGN Takes Aim at Modern Warfare 2 Multi-Player Flaws
- Map Rotation
- Camping aka Lone Wolves
- NOOb tubes
- Connectivity Problems
They name a fifth area for improvement that basically talks about how bad the player commentary has gotten in the pre-game lobbies and such. Since I have privacy settings turned on, I don't have to hear that filth when I play. I only talk to friends. Take a look at their suggested solutions for fixing the problems. Some decent ideas.
Wednesday, February 24, 2010
For you Worms Lovers
-Source Destructoid
According to Team 17's Martyn Brown, a brand new Worms game is coming to Steam, and the best part is that it'll be a real one, not one of those 3D abominations that I hate because I'm scared of new things. The murderous Oligochaeta are returning in a new game called Worms Reloaded.
I love playing Worms. It's one of those quirky games you don't think would be very addicting but it is and its a blast playing with a friend next to you and few beers. I am guessing that the team is going back to their roots and making a new 2D game versus the 3D crap that has come out.
Tuesday, February 23, 2010
When to stop playing video games.
Ok so what did you take away from that? Is he simply blaming games for his failures or is the person responsible and not the games? I tend to believe the latter. With all the different types of addiction out there, I just don't see videogames as a plausible form of addiction at least in the medical sense. Psychologically may make more sense, but even then videogames should not be blamed for an individual lack of willpower. Videogames, much like movies, are a form of artistic entertainment and expression. Vilifying developers for writing code is vastly different then dope dealers who sell crack or heroin on the street. Sure you can make an argument that while not as dangerous as a drug or alcohol addiction, videogames can be addicting. But blaming the videogames directly is unfair and truthfully I think it's unfounded. The guy in this video failed to realize the consequences of his actions, but he was still directly in control from the outset and while its a sad tale, I don't think placing the blame squarely on videogames is an accurate representation of his issues. I sense a deeper seated problem with videogames simply being his escape and excuse to not face it. While the same can be said about other addiction, the simple truth is that videogames don't kill you or make your body dependent on them.
The video does bring up some things I think are worth noting.
- Our society now has technology everywhere we are and for the first time we have to choose if technology simply supplements our lives, or dominates it.
- Playing video games is immensely more enriching when enjoyed with others next to you rather than playing in solitude and at the behest of human interaction.
I love to play games, but I know what's most important and when our son is old enough, he will too. Have fun everyone!
Sunday, February 21, 2010
Bioshock 2 - The Review
Dev - 2K Marin, Digital Extremes (multi-player)
Publisher - 2K Games
Released - Feb 9th 2010
The first thing I think of when I play Bioshock is the city of Rapture itself. The fantastical image of an underwater city full of drama, angst, and remarkable characters. This is the legacy that the first Bioshock cemented in the mind of gamers everywhere. A dysfunctional utopia. So rich is the world of Bioshock that a sequel was inevitable. I may not be alone in thinking this, but I was very curious what the designers would come up with for a story this time around. The first Bioshock had a fantastic story and while the ending is debatable among some circles, the fact remained that the events that unfolded were crafted very well and drew gamers into the world of Rapture like few games can. I am happy to say that the story in Bioshock 2 is every bit as impressive and engrossing as the first one and then some. That's not all, the gameplay combo of guns and plasmids is back and better than ever with new plasmid powers that totally kick ass.
The Story - 9.0
Set after the events of the first game, Rapture is being run by crazy lady and former psychiatrist Sofia Lamb. Her view of a perfect society is warped to say the least and she has an agenda for Rapture that you intend to wreck. You are a Big Daddy, the very first of your kind in a series called the Alpha series. From the very beginning you are linked with a specific little sister called Eleanor who just happens to be Sofia's daughter. Because of your intense link to Eleanor and her hidden agenda, Sofia has you killed when Eleanor is just 7. The journey begins when somehow you have been resurrected and you immediately set out for revenge and to find Eleanor. Other important characters help you along the way while others who are inexorably linked to your plight will try to stop you at all costs. As in the first title, finding audio diaries hidden in each level help to fill in the gaps and give you clues to access secure areas. Goals are clearly marked on the map and an arrow at the top of the screen (which can be turned off) helps you reach it. Overall, the plot climaxes when it should and the intense portions of the story ramp up your action sequences accordingly. The effect is superb. All of the elements and loose ends are tied up fantastically in the final levels. The ending is one of the best I have seen in a long time. This is one of those slow build ups with a big pay off so hang in there! 12 - 15 hours later you will be smiling, trust me.
Presentation - 9.2
Menus are simple, sounds are amazing and the score is superb. Loading screens play 40's type music that fits right in with the atmosphere. Gun sounds, plasmids, and ambient sounds all sound great. I especially like the sounds of water plunking against your characters diving helmet when walking under a leaking pipe.
Gameplay - 8.7
The gun and plasmid formula from the original is intact here in Bioshock 2. 2K Marin has improved it all by giving your character the ability to fire a plasmid and shoot at the same time without having to switch between the two. Basically, Plasmid in your left hand, gun in your right. It also helps that you can now zoom in on most weapons, or aim down the sights. You can't fire a plasmid in this view but it is useful for hitting those splicers who are annoyingly pelting you with bullets from a distance. The gun lineup is nice with a shotgun, a mini-gun, and a launcher being the most used with different ammo types for each, but a few others like the spear gun or the rivet gun (standard Big Daddy issue) are good additions too. You will start off with the rivet gun and my new favorite weapon the drill. Nothing is more satisfying than running up to a splicer and revving up your drill inside his gullet. All of these are upgradeable too by using special vending machines called "'Power to the People." Plasmid powers and tonics are also very important in the game. With so many powers available to you its really a personal preference which ones you equip as you go. The trusty Electro Bolt and Incinerate plasmids are a mainstay, but others prove particularly useful for laying traps during defensive situations. The plasmids themselves have some new progression capabilities that differ from the first game. Like level 3 Incinerate will have you shooting a continuous flame of fire out of your hand, or Insect Swarm 3 will not only send a swarm of bees at an enemy but the bees will infect their dead body and when another enemy gets too close the bees will burst out of the body and attack. Makes for a good defensive tactic. While we are on the topic of defense, as a Big Daddy you can adopt the Little Sisters in the game (after dispatching their Big Daddy guardian) and have them gather 'Adam' for you, which is a type of bio-currency for obtaining more plasmids and tonics, but while your endearing little girls are gathering this precious commodity enemies will come from all over to attack. My favorite moments in Bioshock 2 are protecting the Little Sisters. This portion of gameplay is an absolute joy and its an absolute requirement in order to level up. Using special plasmids like Cyclone Trap (which launches enemies into the air), placing a few trap rivets (booby traps that fire rivets when enemies come near them) in a doorway, hacking some security bots that fly around and shoot at anything shooting at you, and perhaps laying down a mini-turret or two around your Little Sister, all make for great fun! Another gameplay addition that is great fun is your battle with Big Sisters. Big Sisters are the female versions of Big Daddies only they are MUCH faster and deadlier. They will attack you once you have rescued or harvested all the Little Sisters on the level and you WILL die. Often. With enough health kits and upgraded weapons though, you can kill her without dying. There is even an achievement for it if you pull it off. What's most impressive about Bioshock 2's weapons system is the variations. I didn't even use all of the plasmids or tonics available to me, and I forgot to use some of the ammo types during battles. By the way, I highly recommend that you try the 'Rocket Spear Ammo' type for the spear gun. Hilarious and effective. All in all, the gameplay is largely the same as in the first title but with a lot of refinement and a few new additions. Oh and this time you get to take some of the adventure outside the walls of Rapture and put that diving suit to good use.
Multiplayer - 7.5
Digital Extremes is the team who undertook the task of turning Bioshock's world into a multiplayer arena. They did a fine job too. The multiplayer is decent fun with plasmids and guns. Hey I just made a rhyme! Running around and shooting other players can be challenging though. Higher level players have better perks so starting off can be a bit rough. I did like that at some point during a match a Big Daddy suit appears on the map that you can wear and for as long as you can stay alive you can wreck shop with the rivet gun, proximity mines, and the stomp and gain some serious ground. I mostly played the free for all mode in multiplayer but other variants like Civil War, which is a Team Deathmatch mode, and Capture the Sister (CTF) are added to the mix along with a few others. Customizable loadouts on plasmids, guns, and tonics give you some flexibility during and before matches. Some plasmid powers are unique to multiplayer, such as Aero Dash which makes you run very fast for short bursts.
Replay Value - 7.8
Finding all of the audio diaries or unlocking all of the upgrades and tonics in single player during one play through is impossible. So playing through two or three times is plausible for those who aim for gamer score. The multiplayer adds a ton of replay value to the mix, but since Bioshock is mainly known for its single player experience I don't see this vaulting to the top of the Xbox Live servers.
Final Score - 8.9 not an average
To sum up, this is a great game with a great story. With the already unique and exciting gameplay formula coupled with the new weapons, great atmosphere, and solid multiplayer its hard to not fun with Bioshock and its quirky inhabitants. A great addition to any gamer's library.
Friday, February 19, 2010
Alan Wake Previews are Rolling in
Thursday, February 18, 2010
New Splinter Cell: Conviction Story Trailer
Wednesday, February 17, 2010
Battledfield Bad Company 2 Demo Hands-On
After that pleasant build up of good mojo I will now give you my impressions on the multiplayer demo currently available. First and foremost and what I noticed was the way the color schemes mute the intensity level. You might be scratching your head at that last comment, but from the game menus to the trees and the vehicles I noticed the contrast level immediately changed my mood from hyped-up to calm and collected. The effect continued as I chose the Recon class and was placed on the battlefield. Right away the Port Valdez map seemed to swallow the screen. It just seemed massive. Thankfully vehicles are still a mainstay in Battlefield. A few of my teammates jumped into an Apache helicopter and took off while I scoped the landscape and tried to get my bearings. From what I could tell we were on defense while the opposing team was attacking. 3 control points were easily identified as A, B, and C with the objective being to keep the enemy from setting demolition charges and blowing up the control point. This is different than past BF games where simply holding the point for a period of time garnered your team some points. Now the game has changed to make defending a control point critical. As I ran around the map the controller layout was simple and soon I had sniped my first enemy, changed to my pistol and shot another. The match lasted a while and the enemy team repeatedly attempted to drive a tank into our base. We lost one of the control points, but held on to the others. In round 2 my team was on the offensive and as I parachuted into the landing zone I saw a few vehicles waiting for our use. The ATV caught my eye first and I sped down the hill towards the enemy base. I died attempting to infiltrate a control point but on my next respawn I was the gunner on the tank and we mopped up for awhile before being blown up. When the match ended my team won and as is typical of multiplayer games these days, I was presented with XP that went towards a progression level similar to Halo or COD. All in all the experience was solid and played in classic Battlefield fashion with some new twists. I later learned that the game type I played was called Rush. Basically the Russians are attacking the Port defended by the Americans and their are 3 areas with control points. Once an area is overrun the attackers move to the next set of points. All of the action is regulated by a certain amount of respawn tickets assigned to each team. If your team runs out of tickets, game over.
Battlefield Bad Company 2 gamer reactions have been a mixed bag. What I found interesting is that a lot of people thought the game was just 'ok'. I have to say that the demo is just that, a demo. It's a preview of the final product. As demos go, I would say download it and give it a shot. No one brings you massive battles on great maps quite like the boys at DICE do. I'm going to reserve my final verdict on this until the game releases and I get a crack at the full monty.
Modern Warfare 2: After the Patch
Bioshock 2 Review Forthcoming
Monday, February 15, 2010
Red Dead Redemption: Rockstar's New Gem?
Zombie News Mobile Edition
Games News
Destructoid reported that the Splinter Cell Conviction demo will be hitting Xbox Live on March 18th. That's this week!!!
God of War III is headed to store shelves today. (more on this in a minute)
Alan Wake will recieve 2 DLC episodes this year.
Crackdown 2 gets a release date of July 6 of this year.
Battlefield Bad Company 2 is getting a patch today for PC. (look for the 360 and PS3 versions soon)
Sunday, February 14, 2010
Aliens vs. Predator Demo is Boring
Friday, February 12, 2010
Modern Warfare 2 Patch for 360 and PS3 (Finally!!)
-thanks to our friends at Modern Warfare 24/7 for letting us know
Here is the official post from @fourzerotwo at IW forums:
We've updated the PS3 & Xbox 360 version of Modern Warfare 2, including the
following fixes:
- Care Package, Emergency Airdrop, and Sentry Gun
marker grenades sprint speed normalized.
- Fix for "infinite care package"
exploit.
- Sentry Guns: Improved placement detection, preventing cases of
Sentry Guns inside geometry.
- Model 1887: Bling using Akimbo and FMJ
combination now has same range and damage as non-Bling Model 1887s.
- Fixes
to prevent various XP hacks (including the prevention of negative XP)
Looks like my MW2 strike will be ending. Just in time for the weekend! w00t!
God of War III = The reason you buy a Playstation 3.
Now I'm really sulking.
News from Microsoft's X10 Event. Good stuff!!
Halo Reach Beta on March 3rd - Its a multiplayer beta (of course) and anyone who owns ODST will get dibs on access to the beta. I was never really that big a fan of Halo. Blasphemous I know. But this one looks really good so far and is suppose to add some spice to the Halo formula. Anyone going to sign up for the beta? Let me know.
Left 4 Dead DLC - This is zombie related so pay close attention! Valve confirmed the new Left 4 Dead 2 DLC "The Passing" as having the old crew (Francis, Bill, Zoey, and Louis) meeting up with the new crew (Coach, Ellis, Rochelle, and Nick) for some apocalyptic fun. It will include single, multi, and co-op modes and new maps for survival, versus, and scavenge (my fav). It will also introduce a NEW co-op challenge mode to the mix. I'm not done yet! The original L4D is getting its very own DLC too! This content will follow the original cast down south to meet up with the others and will tie everything together. ZOMBIE OVERLOAD! *whew* Sorry, I just had a moment. Valve is really aiming high here. After being left for dead (pun intended) on the story elements and available DLC by fans angry about the release of the sequel, this a big turnaround. All I can say is "Pills here!" The fine folks at Destructoid are already serving up fresh screens (link) from their hands on with "The Passing." **Update** IGN is reporting an M60 machine gun as a new weapon in the game!
Dead Rising 2 New Screens - I dug through the screenshots and posted the only one that mattered. Yes. Yes those are definitely knives attached to those boxing gloves. Edward Scissorhands chopped up hair and bushes, Chuck here chops up....well....people. Your move.
Alan Wake Release Date and More -
Finally I am posting the release of the much delayed and much anticipated psychological thriller game Alan Wake. The only reason I decided to post this news was because for some odd reason, the game intrigues me. I like weird games with heavy story elements and solid gameplay. Alan Wake may just be the one that really surprises me this year. But we shall see. Release date is May 18th 2010.
Well that's it. That's what I thought was worthy of posting. I am actually quite proud of the fact that most of the news I posted is related to zombies. Yes I love zombie flicks (George Romero is a Legend) and yes there is a small morbid part of me that wouldn't mind killing zombies in the real world. Regardless, this is going to be a great zombie-filled year of gaming. In the meantime I will be playing through Bioshock 2 this weekend and if all goes well I should have a review up by this time next week. Stay tuned!
Thursday, February 11, 2010
Dead Rising 2 has a release date and DLC on the way
Battlefield Bad Company 2 Demo: 2 Million People Can't Be Wrong
Ghost Recon: Future Solider Trailer
Is it just me or do they have Harry Potter's cloak of invsibility?
Wednesday, February 10, 2010
Modern Warfare 2's Serious Problem
Tuesday, February 9, 2010
Older Gamers and Today's Shooters
For all you older gamers out there, stick with it. There are sites like 2old2play.com that do cater to the older crowd and can get you in touch with others who are ready to frag.
Ubisoft Announces Ghost Recon: Future Soldier today on Xbox Live
** Updated** New Ghost Recon Skull logo! Sweet!
Monday, February 8, 2010
Ubisoft Planning BIG Announcement this week on Xbox Live
Dead Space 2 Update
The sequel is taking a more survival-action approach and Visceral Games is even saying that the intensity will be similar to Modern Warfare 2 and Uncharted. I gotta tell ya, this title has my interest piqued. I never played the first Dead Space and kinda wrote it off to be honest. I did follow the reviews and imagery that was released and thought "Its probably pretty decent." Why didn't I pick up a copy? Probably because I was too busy playing something else and just forgot about it. As a gAmE ZoMbiE I should be ashamed. It's not often that I miss a game with extreme gore and a horror theme. If I find some time I may just pick up a copy in a bargain bin somewhere. Dead Space 2 is slated for a Q1 2011 release. -source IGN
IGN and OXM Review Bioshock 2
Sunday, February 7, 2010
Bioshock 2 Gameplay on Inside Xbox
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Friday, February 5, 2010
Microsoft axe'ing Xbox Orginal Games on Xbox Live
I wanted to let you know that on April 15, 2010 Microsoft will discontinue Xbox LIVE service for original Xbox consoles and games, including Xbox 1 games playable on Xbox 360. Our first step in this process will be to turn off auto-renewals for those members who only use Xbox LIVE on a v1 Xbox. While I can't comment on the specifics, this change will allow us to continue evolving the LIVE service with new features and experiences that fully harness the power of Xbox 360 and the Xbox LIVE community. We did not make this decision lightly, but after careful consideration and review we realize that this decision will allow us unprecedented flexibility for future features.
I personally couldn't give a hoot. Bring on the new stuff!! I wanna download ALL of my games in the future.
Horror co-op online FPS game "The Grinder" coming to PS3, X360, and PC
Thursday, February 4, 2010
Need more ZoMbiEs!! Linking up with Technorati
Splinter Cell Conviction gets a release date
Wednesday, February 3, 2010
Bioshock 2 Multiplayer Details
Tuesday, February 2, 2010
Left 4 Dead 2 DLC
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